Thomas

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  • #2227
    Thomas
    Participant

    Cool some nice changes and rebalancing of the rules. They are fun to play but feel different in terms of how you have to build your army

    #1531
    Thomas
    Participant

    Ok cool. Intetesting piece as well as now it remains until killed

    #1528
    Thomas
    Participant

    I’m right in assuming the harbinger should have magic in its save?

    #1519
    Thomas
    Participant

    Yeah that would make sense. I did it as way to give him plenty of attacks but not make him overwhelm a character. But half CR makes a lot of sense

    #1517
    Thomas
    Participant

    We I’m not sure if you saw it but I have the scythe the ability “Reaping scythe” which effectively triples his attacks but not against single models

    #1512
    Thomas
    Participant

    Ok fair enough well see how them go.
    What do you think of the harbinger stats?

    #1510
    Thomas
    Participant

    You could do it that way if you want. Though instead of souls I would do it as Life points as some armies do have low model counts

    #1506
    Thomas
    Participant

    Thought I’d try and think of the 19th spell
    Harbinger of death. Cost 7
    Even though death is an omniscient Demon who knows the exact moment a mortal dies he rarely does any reaping himself.
    Usually it is left to one of his many Harbingers, powerful demons designed solely for the purpose of finishing off a living creature, they are send out and strike just as a person’s soul leaves the body at the which point they quickly overpower the soul (most of the time) and take them away.
    Though a canny Necromancers knows how to fool one of these demons and can turn them on those who’s time hasn’t quite come…

    This spell may be cast anywhere within 8 inchs of the awareness ranges of the spells caster.
    Once successfully cast place down a harbinger model (base size 30×30) with the stats written below. The harbinger immediately charges the nearest enemy model following the normal charge rules and close combat rules as stated on pages **&** of the three plains rule book.

    M–A—-D—Save—–S
    8–5–1to3–5 Magic–5
    ——–x2

    Special rules
    Fear 1, ethereal attacks, undead, life breaker
    Reaping scythe
    In combat count each attack as 3 (up at maximum of the number of models in the enemy unit)
    This spell lasts until the start of your best turn.

    So potentially or has 15 attacks but in a 1v1 it only has 5 and as it’s ethereal it’s not a character killer (double magic)
    I’m unsure for the cost though

    • This reply was modified 5 years, 2 months ago by Thomas. Reason: Clearing up stats
    #1503
    Thomas
    Participant

    I was wondering of we could have a list of the spells we have made so far?

    #1482
    Thomas
    Participant

    We’ll probably discuss it soon and see where we go from there

    #1480
    Thomas
    Participant

    Yeah.
    I’m trying to use this spell to represent someone’s strength of will so even though they may appear weak and frail they might have an indomitable will

    #1477
    Thomas
    Participant

    Well I was aiming to use the will stat

    #1475
    Thomas
    Participant

    Actually I did have an idea for a rework of the spell
    “Ancestors strength”
    Mana cost 1-5
    Every man or beast on middle plain can trace the lineage back. Even if it was never written we are invisibly linked to those who came before.
    This is what leads to great warrior lineages or how some family houses seem to have a knack for tactics on the battlefield.
    Though a Necromancer can allow a person to access this knowledge for a short time and put it to great use.
    These results greatly vary as a normal peasants wouldn’t have as will never match up yo a warrior with the souls of heroes back in him up.

    This spells may only be cast on one undead model anywhere on the tabletop and it’s mana cost is equal to the will value of the model it is cast on.
    Once successfully cast the effects of the spell depend on the will of who it was cast on, these affects are cumulative so a model with 3 will gains the benefits a model with 1 and 2 would gain
    Will 1 +1 A
    Will 2 +2 Cr
    Will 3 +1 DR
    Will 4 Magics save of 4
    Will 5 -2 to save +1 Dr

    You get the idea though I definitly want to rework the blurb as what I have written isn’t good enough and a bit rushed

    #1474
    Thomas
    Participant

    Ok that’s fine.
    I really like the idea as well but we can work on the effect

    #1472
    Thomas
    Participant

    Possible idea for a spell
    Ancestral knowledge
    Cost 3
    Everyone on the middle plain is invisibly linked to those who came before. There ancestors who might have died heroic battles or learned great knowledge through research and testing.
    Using this magic someone may commune with these great people and use their experience to further their goals on the battlefield

    This spell can target one character within 8 inchs of the caster.
    Once successfully cast the piece gains +2Cr, +1 A and +2 S until the start of their next turn.

    I’m unsure of what the spell does, I thought of th blurb before the spell as it does make sense and is something related to necromancy

Viewing 15 posts - 1 through 15 (of 90 total)