As you may know, the winners of the last Poll were the Jigors of Herlanceia and as you can see underneath, I have been slowly getting them done:
I have done 7 base sketches to work from, were I will be choosing 5 to turn into actual models. As you can see above, I have already chosen 2 to work from.
I plan on giving each model the option to wear light armour and to have at least 4 different colours.
Back to the Poll…
So the Jigors are going well and should be finished next month sometime. In the meantime, I would like to kick off the voting process for which model I will be making up next after I finish off the Jigors. This is how it will work…
- You can vote twice and change your vote if you want. However, if you are one of my Patrons, then you will get +5 votes, which I will have to add on manually. If you wish to take advantage of this arrangement, please contact me through Patron.
- You must be a member of this site to vote. You can join us here at Epic by clicking on Register under the User Menu and following the instructions from there. I have had Polls fiddled with in the past by people refreshing the page multiple times so that they can keep on re-voting for the model they like, that’s why I would like you to register to stop that from happening.
- The Poll will end on the 31st of August 2019.
And that’s it I believe… Anyway, here are some more details on the models you will be voting on:
The Herlanceian Guard makes up the backbone of any Herlanceian legion. They are light, versatile and very capable infantry, and are charged with protecting Herlanceia’s realms and her interests across Many.
Herlanceia is one of the few nations who invests in a professional standing army, which comes at a great expense to her economy. Therefore, the Herlanceian Guard is never left idle. They can be found fighting all across the world of Many, safeguarding Herlanceia’s interests and expanding her influence. At other times they can be found keeping the peace and guarding her shores from any invaders who dare to set foot on Herlanceian soil.
The Herlanceian Guards are good, reliable and professional troops that the Arcmerit can always count on in times of need.
Upting the Orc Chariots pulled Horses to Zags instead
There is the rumble and clatter of heavy iron wheels, which is accompanied by the sounds of whips’ cracks and lashes, and whatever it is, it’s heading towards you at speed!
A cloud of black dust lifts off the horizon, as the Orc Iron chariots pulled by their ferocious Zags charge straight towards you and your men with the intention of running you all down like dogs!
It’s time to go, or face down one of the most devastating band of chariot riders on the Middle Plain.
Orcs have short squat bodies, and so find it difficult to ride steeds of any kind.
To make up for their body plan’s natural disadvantage for mounting and riding their Zags, they use heavy chariots of iron instead.
The Orc War Chariot is a deadly war machine dragged by their battle harden Zags. They are well equipped with a skilful driver armed with a spiked club, an archer and a spearmun who will defend the armoured cab from invaders and do much of the killing if the chariot becomes bogged down in combat.
The Orcs drive their chariots hard into units of infantry to smash them up into bits and run them down if they flee. After their bloody work has been done, they will ride off as quickly as they came, to devastate another unit elsewhere on the battlefield.
The Scarred Bones – Skeleton Warriors
This undead infantry would have Light Amour and be armed with a number of different weapons, such as Swords and Shield and Spears etc.
I would like to look at creating Skeleton Cavalry or at least make a start on them.
I would most likely work on a light cavalry unit and then use that as my base to build up more elite units from in the future. It would just be a case of adding different weapons and armour to convert it into a different unit. For instance, adding more armour and a lance would turn the unit into an elite undead heavy cavalry unit.
Huntsmen of Evernight
The Huntsmen will be a cheap and for Humans on foot, a fairly fast skirmishing Bow Unit for House Gorren.
Their main role on the battlefield will be to provide mobile light archery cover for their army’s main force and pick off weak and vulnerable enemy units.
They will be lightly armed with Poisoned Bows and Hunting Knives. They will have the option to wear Light Armour and to carry Warnets, which will help them hunt down creatures with high agility.
As the Huntsmen are used to tracking down and killing whatever lurks in House Gorren’s forests, their relatively low Soldiering of 3 will be somewhat improved by their +2 Bravery.
Rocks are by far the largest Eagles to fly in the skies of Many. They are so large that they can easily over shadow a simple dwelling as they fly overhead.
Sometimes called the Slave Eaters, these giant birds are always searching out their next victim to devour, which can on occasion include an isolated Human Slave working the lands.
When wild Rocks home in on their prey, they will swoop down at great speeds towards their target. When they hit their mark, their sharp talons will tear into their victim’s flesh and pin them down. Then there is no escape from being ripped to shreds and devoured alive by their razor-sharp hooked beaks!
A Rock is also a very powerful flyer; they have been sighted to catcher and carry off fully sized Bulls to feed to their greedy ferocious checks back in their nests.
For a long time, the Golden Empire has used these massive birds to ride into battle or to carry semi-important passengers across their vast lands at speed.
In battle, Rocks are merciless killers! Their talents will quickly disembowel the enemy, and any who resist will be torn to shreds by their powerful hooked beaks.
Men of Crack & Corn Mountains (Update)
When I created The Men of Crack & Corn model, I only created one model for the group… So I would like to update them. Looking back on the old model you can see underneath, I would like to make them far more animated and create at least 5 more models set in different poses for this unit.
There is Herlanceia, and then at its northern tip, there is a massive region of Mountains called Crack & Corn. This is where a hardy breed of huge men carve out their existence in the harsh terrain.
They see themselves as their own nation who work alongside the rest of Herlanceia. Though they abide by their Arcmerit’s wishes and believe in Ombudsmanship, they still have their own unique traditions and ultimately answer to their High Priestess Queen Omarra.
The Men of Crack & Corn Mountains have a very proud history of war-making. They were the only ones to hold out against the Elf invaders and did so for one thousand high moons. They also led the first push against them in the rebellion, which led to the total freedom of Herlanceia.
The people of Herlanceia owe the Men of the Mountains everything, but sadly they suffered the most casualties in the rebellion and now only a handful of this proud race remains. However, for those who do remain, are just as tough and hardy as their forefathers were so long ago.
In times of war, the Men of the Crack & Corn Mountains are never idle and instead are always the first to arrive at Arcmerit Moonhand’s side in battle. They will often fight to the bitter end, which sadly does not help their numbers recover.
They are natural-born fighters, and always carry huge broad swords into battle, where they can cut most foes into two with a single swing of their mighty blade. However, they care little for ranks and file and pride themselves instead of on individual combat with the enemy. They paint themselves with a magic paint called Ro, which is painted all around their bodies because they believe it gives them the blessing of their god Ronnic.
- Men of Crack & Corn Mountains (Update) 33%, 3 votes3 votes 33%3 votes - 33% of all votes
- Roc (Elves) 33%, 3 votes3 votes 33%3 votes - 33% of all votes
- Herlanceian Pikemen 11%, 1 vote1 vote 11%1 vote - 11% of all votes
- The Scarred Bones – Skeleton Warriors 11%, 1 vote1 vote 11%1 vote - 11% of all votes
- Huntsmen of Evernight 11%, 1 vote1 vote 11%1 vote - 11% of all votes
- Upting the Orc Chariots pulled Horses to Zags instead 0%, 0 votes0 votes0 votes - 0% of all votes
- Skeleton Cavalry 0%, 0 votes0 votes0 votes - 0% of all votes
Thanks for popping by and voting 🙂
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