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January 21, 2021 at 6:40 pm #2227ThomasParticipant
Cool some nice changes and rebalancing of the rules. They are fun to play but feel different in terms of how you have to build your army
March 11, 2019 at 1:32 pm #1531ThomasParticipantOk cool. Intetesting piece as well as now it remains until killed
March 10, 2019 at 1:28 pm #1528ThomasParticipantI’m right in assuming the harbinger should have magic in its save?
February 20, 2019 at 1:37 pm #1519ThomasParticipantYeah that would make sense. I did it as way to give him plenty of attacks but not make him overwhelm a character. But half CR makes a lot of sense
February 17, 2019 at 6:15 pm #1517ThomasParticipantWe I’m not sure if you saw it but I have the scythe the ability “Reaping scythe” which effectively triples his attacks but not against single models
February 17, 2019 at 11:05 am #1512ThomasParticipantOk fair enough well see how them go.
What do you think of the harbinger stats?February 16, 2019 at 2:57 pm #1510ThomasParticipantYou could do it that way if you want. Though instead of souls I would do it as Life points as some armies do have low model counts
February 15, 2019 at 1:39 pm #1506ThomasParticipantThought I’d try and think of the 19th spell
Harbinger of death. Cost 7
Even though death is an omniscient Demon who knows the exact moment a mortal dies he rarely does any reaping himself.
Usually it is left to one of his many Harbingers, powerful demons designed solely for the purpose of finishing off a living creature, they are send out and strike just as a person’s soul leaves the body at the which point they quickly overpower the soul (most of the time) and take them away.
Though a canny Necromancers knows how to fool one of these demons and can turn them on those who’s time hasn’t quite come…
This spell may be cast anywhere within 8 inchs of the awareness ranges of the spells caster.
Once successfully cast place down a harbinger model (base size 30×30) with the stats written below. The harbinger immediately charges the nearest enemy model following the normal charge rules and close combat rules as stated on pages **&** of the three plains rule book.M–A—-D—Save—–S
8–5–1to3–5 Magic–5
——–x2Special rules
Fear 1, ethereal attacks, undead, life breaker
Reaping scythe
In combat count each attack as 3 (up at maximum of the number of models in the enemy unit)
This spell lasts until the start of your best turn.So potentially or has 15 attacks but in a 1v1 it only has 5 and as it’s ethereal it’s not a character killer (double magic)
I’m unsure for the cost though- This reply was modified 5 years, 9 months ago by Thomas. Reason: Clearing up stats
February 13, 2019 at 2:50 pm #1503ThomasParticipantI was wondering of we could have a list of the spells we have made so far?
February 8, 2019 at 1:34 pm #1482ThomasParticipantWe’ll probably discuss it soon and see where we go from there
February 6, 2019 at 8:03 pm #1480ThomasParticipantYeah.
I’m trying to use this spell to represent someone’s strength of will so even though they may appear weak and frail they might have an indomitable willFebruary 6, 2019 at 7:30 am #1477ThomasParticipantWell I was aiming to use the will stat
February 5, 2019 at 1:30 pm #1475ThomasParticipantActually I did have an idea for a rework of the spell
“Ancestors strength”
Mana cost 1-5
Every man or beast on middle plain can trace the lineage back. Even if it was never written we are invisibly linked to those who came before.
This is what leads to great warrior lineages or how some family houses seem to have a knack for tactics on the battlefield.
Though a Necromancer can allow a person to access this knowledge for a short time and put it to great use.
These results greatly vary as a normal peasants wouldn’t have as will never match up yo a warrior with the souls of heroes back in him up.
This spells may only be cast on one undead model anywhere on the tabletop and it’s mana cost is equal to the will value of the model it is cast on.
Once successfully cast the effects of the spell depend on the will of who it was cast on, these affects are cumulative so a model with 3 will gains the benefits a model with 1 and 2 would gain
Will 1 +1 A
Will 2 +2 Cr
Will 3 +1 DR
Will 4 Magics save of 4
Will 5 -2 to save +1 DrYou get the idea though I definitly want to rework the blurb as what I have written isn’t good enough and a bit rushed
February 4, 2019 at 7:41 pm #1474ThomasParticipantOk that’s fine.
I really like the idea as well but we can work on the effectFebruary 3, 2019 at 10:49 pm #1472ThomasParticipantPossible idea for a spell
Ancestral knowledge
Cost 3
Everyone on the middle plain is invisibly linked to those who came before. There ancestors who might have died heroic battles or learned great knowledge through research and testing.
Using this magic someone may commune with these great people and use their experience to further their goals on the battlefield
This spell can target one character within 8 inchs of the caster.
Once successfully cast the piece gains +2Cr, +1 A and +2 S until the start of their next turn.I’m unsure of what the spell does, I thought of th blurb before the spell as it does make sense and is something related to necromancy
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