Hello again,
Well here I am again, with another update and I would like you to vote on my next project, but first, let’s take a look at how things are going with the Blue Orc Bulls,
As you can see, not too bad I think. I do have their backs to do yet, but that never takes long.
I’ve gone for a bone and Zag scaly skin armour look for the Blue Orcs, as that would be two of the few materials they would have access to out in the waste of the Black Lands, while they follow their green brothers around.
Main Rules
As for the main rules, I have around another 30 pages to go, but once that is done, I have another check to do to weed out anything I missed before; so chugging along really…
Magic Cards
At the moment I’m also updating the spell cards, and here’s my progress so far.
Next, after finishing Chaos, as it needs quite a bit of work, I will have a look at White Magic; I’m thinking while puffy clouds, golden rays of sunshine and light blue skies.
Poll Rules
Ok then, back to voting. Here are the voting rules:
You can vote twice and change your vote if you want. However, if you are one of my Patrons, then you will get +5 votes, which I will have to add on manually. If you wish to take advantage of this arrangement, please contact me through Patron.
You must be a member of this site to vote. You can join us here at PnPF by clicking on Register under the User Menu and following the instructions from there. I have had Polls fiddled with in the past by people refreshing the page multiple times so that they can keep on re-voting for the model they like, that’s why I would like you to register to stop that from happening. You can register here: https://printandplayfantasy.com/register/
The Poll will end on the 30th of October 2020. I should have finished the Blue Bull Orcs before then, so in the meantime, I will update the Sorceress model.
Here are some more details on the models you will be voting on:
Herlanceian Pikemen
The Herlanceian Guard makes up the backbone of any Herlanceian legion. They are light, versatile and very capable infantry, and are charged with protecting Herlanceia’s realms and her interests across Many.
Herlanceia is one of the few nations who invests in a professional standing army, which comes at a great expense to her economy. Therefore, the Herlanceian Guard is never left idle. They can be found fighting all across the world of Many, safeguarding Herlanceia’s interests and expanding her influence. At other times they can be found keeping the peace and guarding her shores against any invaders who dare to set foot on Herlanceian soil.
The Herlanceian Guards are good, reliable and professional troops that the Arcmerit can always count on in times of need.
Skeleton Cavalry
I would like to look at creating Skeleton Cavalry or at least make a start on them.
I would most likely work on a light cavalry unit and then use that as my base to build up more elite units from in the future. It would just be a case of adding different weapons and armour to convert it into a different unit. For instance, adding more armour and a lance would turn the unit into an elite undead heavy cavalry unit.
Imperial High Mage and Imperial Magic Handmaiden
The Imperial High Mage and Imperial Magic Handmaiden will be two models in one, but I will as include all their mounts upon their model sheet, baring in my I have just finished their Elf Mage mounted on a Roc model.
Imperial High Mage
Imperial High Mage / Imperial Magic Handmaiden 3rd generation female Elves will either become Hand Maidens’ to their Princess Priestess Mothers or study under them to become a High Mage. However, all are expected to become mothers to the next generation of Elves. High Elf Mages are thought of as the working wizards in the Empire. These powerful Mages are constantly at work, only resting to do their bit like a female for the Empire. If they are not at court they will be casting magic for industrial or agricultural assignments. At other times they can be found high up within their towers, studding spells, mixing powerful potions or writing magical scrolls for their Sorceress Mothers. High Elf Mages also lend their arcane abilities to the Golden Empire’s military, where they can be found on the battlefield casting fairly complex and powerful spells at the enemy and defending against their magic. Even though a High Elf Mage is overshadowed by their Sorceress Mothers magical abilities, they still have considerable skills in the arcane arts, which most wizards outside the Empire would be envious of. Unlike their mother’s, High Elf Mages do not generate enough raw magical energy to create a shroud of magical protection around them. Instead, their will focus all of their considerable power into casting powerful spells at the enemy, and ride a steed or beast into battle and heavily rely upon them for their defence. Despite their mediocre status within imperial society, High Mages are not to be underestimated in battle. They are equal to all the other great mortal wizards outside the Empire and have even been known to lead small attachments of soldiers to victory in skirmishes.
Imperial Magic Handmaiden
Under the Imperial High Mages, serve their Magic Hand Maidens, who are usually their own daughters. They are competent magic casters but lack the power of their mothers. That said, some have impressed their betters so much that they have served under Princesses or even the Empress herself. Imperial Magic Hand Maidens are the last in the line of magic casters the Empire will allow serving as wizards. The tint of corruption in their blood becomes too great within later generations of Elves for them to become effective spellcasters of any use to the Golden Empire. On the battlefield, Magic Handmaidens usually accompany small attachments of warriors, bravely serving as the group’s main wizard. In bigger battles they will directly aid and support mages by casting low levels spells to keep their enemies off balance or help their masters to combat their spells.
Updating the Orc Grunts – Changing the Size of their Models
In Three Plains the game and just about all fantasy wargames, and law, the green skins are believed to be generally stronger than Humans and Elves. However, in this game currently, their strength rating is the same as a Human or Elf…
Now if you have read the rules, you might think there is nothing weaker than a Human or Elf in the game, as their single base attack has no modifiers (which is also true for the Black Land Orcs). However, you would be wrong.
Three Plains gets around this problem by simply giving weaker creatures a bigger base. For instance, an Herlanceian Guard model has 2 figures on a 20x20mm base and has 1 attack. Zombies are a little bit weaker than humans are in this game (or not as good in combat at least). Therefore, their model contains 3 zombies on a 30x30mm base instead, which makes them just a little bit weaker in combat than the human spearmen. This is because more humans can cram into combat than zombies.
Returning back to the Black Land Orcs, the reverse is also true and can be applied to my Orcs. For instance, instead of having 2 Orcs on a 20x20mm base, I would like to have just the 1 figure on the same sized base. This would make an Orc as strong or as deadly as 2 averaged humans, which also would have the benefit of not having to change too much in the game.
The new model’s figure would be much fatter and wider and would look something like this underneath.
Since the Black Land Orcs are essentially an infantry army, creating one new core model would affectively be enough to make this update possible and not too hard to do.
This new orc model would have 3 main stances in both blue and green. They, in turn, would have many different attachments of arms, heads, armour and weapons to allow the creation of a wide number of different looking models in a unit. Furthermore, this new model will also allow me to create all the different units in the army, simply by changing its colour or adding or taking away its armour and weapons.
I think on the next poll I will give members a chance to vote on starting this process, which will only be a start. So I will look at creating the basic model to base all the other new ones from. I will not be updating the entire orc army…
- Skeleton Cavalry 38%, 3 votes3 votes 38%3 votes - 38% of all votes
- Updating the Orc Grunts Changing the Size of the Model 38%, 3 votes3 votes 38%3 votes - 38% of all votes
- Herlanceian Pikemen 13%, 1 vote1 vote 13%1 vote - 13% of all votes
- Imperial High Mage and Imperial Magic Handmaiden 13%, 1 vote1 vote 13%1 vote - 13% of all votes
As always thanks popping by
Dave