Welcome to PrintAndPlayFantasy.com Weary Traveller… › Forums › The Vampire Houses of Evernight › Evernight Beta Codex
February 3, 2019 at 10:55 am #1460
Evernight Codex Versions
The Children of Evernight – Vampires – V.1.004 (06/04/2019)
The Children of Evernight – Vampires – V.1.003 (24/02/2019)
The Children of Evernight – Vampires – V.1.002 (16/02/2019)
The Children of Evernight – Vampires – V.1.001 (10/02/2019)
The Children of Evernight – Vampires – V.1.000 (03/02/2019)February 3, 2019 at 11:12 am #1462
Here is the first version of the Vampires of Evernight Codex V.1.000. It’s just a first Draft and is ‘extremely rough’ at the moment and in no way complete. Overtime we we will being adding in its fluff, law and new gaming pieces and their rules. However, with a bit of imagination and using existing rules from other codices, you should be able to mundel through a game with it.
The first thing we should be looking at is adding more units in the codex, especially for the houses which do not have to many specialised pieces, such as House Auterex and Maboro. Furthermore, within the next week, we should be adding into the codex its Necromancy Magic.
Hopefully, as of next week we are going to start game testing this list and I will do my best to keep you guys posted on how its going here on this thread.
As always thanks for popping by
DaveFebruary 3, 2019 at 4:36 pm #1470
Quite a few interesting ideas. Though of course it’s only a rough draft so need to build on some thingsFebruary 10, 2019 at 10:31 am #1484
Cheers Tom 🙂
Well here is the next version for you guys V.1.001.
There’s loads of new units in there to get your teeth into. Next week I will add V.1.002 which will have a few new Character Pieces to lead the new units I have added into the book.
Btw, the parts in the codex that have been marked in red, that is where I have made changes or added in new content.
February 10, 2019 at 3:52 pm #1490
- This reply was modified 1 year, 1 month ago by Dave.
A lot of interesting changes.
Should be good when we next gametestFebruary 10, 2019 at 5:12 pm #1491
Very true and I wonder which House you will be next time???February 10, 2019 at 6:38 pm #1493
I’ll keep you guessing, though Maboro is very tempting nowFebruary 10, 2019 at 7:08 pm #1494
Cool 🙂February 12, 2019 at 1:36 pm #1500
I was think that wouldn’t it make sense for the werewolves to have no movement penalty through a forest?February 12, 2019 at 10:35 pm #1501
You’re right. If you remember last Saturday we were talking about how some houses will have special rules just for being part of that faction. I think House Garron’s special rules will be that their units will all be able to move through woody terrain without penalty. Looks like I need to add that in eh.February 13, 2019 at 2:47 pm #1502
Ok sounds goodFebruary 16, 2019 at 2:02 pm #1509
V.1.002 of the Evernight Codex is out:
As always, changes and updates are marked in red.
In this version, I have added more heroes into the codex and thought up an interesting idea for a new monster, but I don’t give much away about what it really is… other an its name.
Next week I will be working on adding in more Beasts and Monsters into the Codex. So if you have any ideas, let me know and we just might add it in there.
DaveFebruary 24, 2019 at 2:46 pm #1522
Hi everyone again,
V.1.003 of the Evernight Codex is out:
As always, changes and updates are marked in red.
In this version, I have added three new four new Monster/beast pieces to be used in game testing.
Next week I will be adding in a few new war machines and then that’s about it for their gaming pieces. There will be new pieces added from time to time, but that is the bare bones of their codex done now.
Then I will add in their Necromancer Spells and start adding in all the law and fluff to pad out the codex. It’s going to be a big book once its done, around three hundred pages I bet… But at the end of it will have not one, but six new armies for Three Plains to game with. So it will be worth it!
DaveMarch 10, 2019 at 11:51 am #1527
Ok so far we have game tested 3 of the houses; Fray, Autrex and Gorren.
We knew fray would play similarly to herlancian so there points were about right, only tweaks made were that we agreed the vampires should have a better combat rating accross the board.
Autrex are a funny house and the only changes made were a few rule and stat clarification as some things didn’t read right in practice, but that always happens with very new rules.
Gorren were interesting, they swarm the board with beasts and afterwards a lot of pieces experienced stats or points changes (and finally the herlancian beast slayer saw a battle where he used a sword and hit like a shotgun).
Next we will be testing Luking and necromancy magic hopefully which always takes a while to get right but the magic will be balanced in the endApril 6, 2019 at 7:13 am #1559
I have updated the Codex to V1.004. I have added in their Necromancy Spells and reworded House Luking, making them a little more cost effective to use.
- You must be logged in to reply to this topic.